Revitalization of folklore and actualization efforts through visualization animation media in early childhood character building
Keywords:
animation, character education, early childhood, folklore, illustrationAbstract
This research was conducted based on the importance of reference and visual sources for creating animated illustrations from folklore in Surakarta to be developed so that the contents of the folklore are known, liked, and preserved by the younger ones. Generation, in this case, early childhood as the nation's next generation. Indonesia. In our society, where the understanding and knowledge of early childhood about folklore are still declining, and there is no effort from various parties, the legacy of ancestors in Surakarta tends to be marginalized from time to time. This research method uses a qualitative descriptive approach through data sources that include folklore, literature studies, and interviews in folklore, illustrations, and animation through the stages of analysis obtained from various sources of information, both references and interviews conducted interactively, namely a model consisting of from data collection, data reduction, presentation and concluding. The stages of designing the folklore animation illustration are: a). Observation; b). Collaboration and elaboration; c). Analysis and synthesis; d). Realization; and e). Project finalization. The illustration process with digital techniques using a computer with Adobe Photoshop, Adobe Illustrator, and Corel Draw software.
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