Effect of exer gaming on rehabilitation of patient with Parkinson’s disease
Keywords:
exer gaming, kinect, MD-UPDRS, microsoft, Parkinson, Parkinson’s disease, virtual realityAbstract
Parkinson's disease affects the nervous system. It is described as a chronic, progressive condition brought on by a decrease in the number of dopamine neural receptors. Parkinson's disease incidence primarily rises with age, peaking between the ages of 70 and 79, but it stabilises in people in their 80s. Virtual Reality is given to Patients with Parkinson’s disease to help alleviate their overall symptoms of illness and improve their quality of life. From the 1960s to the beginning of the 21st century, virtual reality undergoes a four-decade transformation from sensoroma to augmented reality. The objective of the study is to determine the effect of Virtual reality in the rehabilitation of Parkinson’s disease. The study design is Quasi-experimental. Diagnosed patients of Parkinson’s disease (n=30) up to stage 4 of the Hoehn and Yahr scale were selected by purposive sampling techniques. Then these 30 selected were given to play a game of virtual reality that is Microsoft Kinect for 6 weeks, 4 days a week in Railway General Hospital. Baseline measurement tools were the Modified Unified Parkinson Disease rating scale, Modified Hoehn and Yahr rating scale and Schwab and England activities of daily life.
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