Growth potential of Indian comics among Varanasi high school students
Keywords:
comics, ICT, Indian comics industry, learning, wellbeingAbstract
The adequacy of comics has never been estimated in Indian Comics. Nonetheless, past research viewed comics as having materiality and multisensorial qualities, vital for most purposes and domains, particularly for understudies' learning. Teaching a dry graduate course with most traditional methods has been too dull to reinforce concepts taught in the classroom. However, it must be of well-crafted content based on abstractions of real-life events. This study advocates the use of comic books to promote mental and physical well-being in the face of the increasingly complicated digital world we live in. Methods of abstracting the content and enhancing the narratives in awareness, benefits, and potential of Indian comics are provided. The study was developed and experimented with high school students. The results have proven several interesting facts about the impact of technology on the Indian Comics Industry and its desirability as an excellent healthy entertainment with associated benefits.
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