Gesture controlled interaction using hand pose model
Keywords:
Human-Computer Interactions, Hand pose estimation, Hand Pose Model, Blaze palm detectionAbstract
Direct use of the hand as an input device is a smart method for providing natural human-computer interaction (HCI). Hand pose estimation is an attractive topic for research in recent years. It has been widely used in virtual reality. The domain of computer vision-based human hand three-dimensional shape and hand pose estimation has fascinated momentous attention recently due to its key role in various applications, such as natural human-computer interactions. Hand pose estimation is difficult due to some challenges. First, we need to detect the human hand which is very changeable. Second, the high degree of freedom leads to difficulties in pose estimation. In this paper, we aim to build a hand pose estimation system that can correctly detect a human hand and estimate its pose which can be useful in the areas like industrial automation, sign language recognition etc. We integrated a hand pose model with a game named U3D with 6 different gestures. As the object detection methods perform poorly in the palm detection tasks we used 21 hand joints and increased accuracy to approximately 95.63%. We used the Blender 3D computer graphics software toolset for creating animation, visual effects, motion graphics, and interactive unity 3D games.
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