Effect of intervention for gaming addiction among adolescents
A systematic review
Keywords:
addiction, adolescents, gaming, interventionAbstract
The inclusion of Internet Gaming Disorder in the appendix of the updated version of the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) encourages further research. According to the American Psychiatric Associations the criteria for diagnosis of gaming addiction is based on pathological gambling or the substance dependence. Research suggests that individuals with gaming addiction experience similar symptoms like a substance addict. Online games are more appealing to children and adolescents than the other age groups. The cause of gaming disorder is not yet fully identified. Most research indicates that the aspects that may be involved are the game’s built-in reward system may be the cause of the gaming disorder. Covid 19 has had a major impact on adolescents and children mental health alongside with developmental stress due to lockdown. Studies reports there was an increase in gaming and internet use with Impact on psychosocial wellbeing among Adolescents. Very few studies are focusing on prevention of gaming addiction, therefore it is an urgent need to introduce preventive intervention and treatment for gaming addiction. The relationship with excessive playing of video games and psychological factors are motives to play and individual differences in self-control.
Downloads
References
Alexandra Torres-Rodríguez, M. D. (2018). The Treatment of Internet Gaming Disorder: a Brief Overview of the PIPATIC Program. International Journal of Mental Health and Addiction, 1000–1015 . doi:https://doi.org/10.1007/s11469-017-9825-0
Aneta Małgorzata Przepiorka, A. B. (2014). Clinical approaches to treatment of Internet addiction. Pharmacological Reports,, 66(2). doi:https://doi.org/10.1016/j.pharep.2013.10.001.
Bickham, D. (2021). Current Research and Viewpoints on Internet Addiction in Adolescents. current pediatric reports, 9, 1-10. doi:https://doi.org/10.1007/s40124-020-00236-3
Billieux, J. D. (2015). Internet gaming addiction: The case of massively multiplayer online roleplaying games. . . Textbook of addiction treatment: International perspectives, 1515-1525.
Bonnaire, C. L. (2022). Why and how to include parents in the treatment of adolescents presenting Internet gaming disorder? ournal of Behavioral Addictions, 8, 201-212. doi:https://akjournals.com/view/journals/2006/8/2/article-p201.xml
Cecilia L. W. Chan, 1. K.-K.-Y. (2014). Prevalence and Correlates of Video and Internet Gaming Addiction among Hong Kong Adolescents: A Pilot Study. the scientific world journal, 10. doi:https://doi.org/10.1155/2014/874648
Fernandes, B., Biswas, U. N., Mansukhani, R. T., Vallejo, A., & Essau, C. A. (2020). The impact of COVID-19 lockdown on internet use and escapism in adolescents. Journal of Clinical Psychology with Children and Adolescents , Vol. 7, Nº. 3, 59-65. Retrieved from https://dialnet.unirioja.es/servlet/articulo?codigo=7649333#
Filip Nuyens, D. J.-F. (2017). The experimental analysis of problematic video gaming and cognitive skills: A systematic review. Journal de Thérapie Comportementale et Cognitive, 27(3), 110-117. doi:https://doi.org/10.1016/j.jtcc.2017.05.001.
Geir Scott Brunborg, R. A. (2013). Gaming Addiction, Gaming Engagement, and Psychological Health Complaints Among Norwegian Adolescents. 16(1), 115-128. doi:https://doi.org/10.1080/15213269.2012.756374
Griffiths, D. J. (2012). Internet and Gaming Addiction: A Systematic Literature Review of Neuroimaging Studies. brainsciences, 2(3), 347-374. doi:https://doi.org/10.3390/brainsci2030347
Griffiths1, D. J. (2012). online gtaming addiction in children and adolescents-A review of emperical research. journal of behavioural addictions, 3-22.
Irmak, A. Y. (2015). Digital Game Addiction Among Adolescents and Young Adults:. turkish journal of psychiatry, 5-6. doi:: 10.5080/u13407
Kim, E. J. (2011). Social Activities, Self-Efficacy, Game Attitudes, and Game Addiction. cyberpsychology, behaviour and social networking, 14, 4. doi:https://doi.org/10.1089/cyber.2009.0289
Ko, C.-H. M., Yen, J.-Y. M., Chen, C.-C. M., Chen, S.-H. P., & Yen, C.-F. M. (2005, april). Gender Differences and Related Factors Affecting Online Gaming Addiction Among Taiwanese Adolescents. The Journal of Nervous and Mental Disease, 193(4), 273-277. doi:doi: 10.1097/01.nmd.0000158373.85150.57
Kristyn Zajac, M. K. (2019). Treatments of internet gaming disorder: a systematic review of the evidence. expert review of neurotherapeutics, 20(1), 85-93. doi:https://doi.org/10.1080/14737175.2020.1671824
Lopez Fernandez Olatz, W. A. (2019). Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review. 10, 454. doi:https://doi.org/10.3389/fpsyt.2019.00454
Mark D. Griffiths, M. N. (2004). Demographic Factors and Playing Variables in Online Computer Gaming. cyber psychology and behaviour, 7, 479-487. doi:https://doi.org/10.1089/cpb.2004.7.479
Mheenbe, D. J. (2013). Internet addiction in adolescents: Prevalence and risk factors. computers in human behaviour, 29(5), 1987-1996. doi:https://doi.org/10.1016/j.chb.2013.04.002
Petry, N. R. (2015). Internet Gaming Disorder in the DSM-5. Curr Psychiatry , 17,72. doi:https://doi.org/10.1007/s11920-015-0610-0
Petry, N. R. (2015). Internet Gaming Disorder in the DSM-5. Curr Psychiatry report 17, 72. doi:https://doi.org/10.1007/s11920-015-0610-0
P. V. (2022). Prevention of Internet addiction: A systematic review. Journal of Behavioral Addictions , 5(4), 568-579. doi:https://akjournals.com/view/journals/2006/5/4/article-p568.xml
Rani A. Desai, P. M., Suchitra Krishnan-Sarin, P., Dana Cavallo, P., & Marc N. Potenza, M. P. (2010). Video-Gaming Among High School Students: Health Correlates, Gender Differences, and Problematic Gaming. american academy of peadiatrics, 126(6), e1414–e1424. doi:https://doi.org/10.1542/peds.2009-2706
Ruth Festl, M. S. (2013). Problematic computer game use among adolescents, younger and older adults. society for the study of addiction, 108,(3), 592-599. doi: https://doi.org/10.1111/add.12016
Saunders, J. B. (july 2017). Substance use and addictive disorders in DSM-5 and ICD 10 and the draft ICD 11. wolters Kluwer, 30, 227-237(11). doi: https://doi.org/10.1097/YCO.0000000000000332
Singh, M. (2019). Compulsive Digital Gaming: An Emerging Mental Health Disorder in Children. Indian J Pediatr , 171–173. doi:https://doi.org/10.1007/s12098-018-2785-y
Vondráčková, P. &. (2016). Prevention of Internet addiction: A systematic review. ournal of Behavioral Addictions J Behav Addict, 5(4), 568-579. doi:https://doi.org/10.1556/2006.5.2016.085
WHO. (2022). Public health implications of excessive use of the internet, computers, smartphones and similar electronic devices: meeting report, Main Meeting Hall, Foundation for Promotion of Cancer Research, National Cancer Research Centre, Tokyo, Japan, 27-29 August. (p. 151). Tokyo: WHO. doi:https://apps.who.int/iris/handle/10665/184264
Suryasa, W., Sudipa, I. N., Puspani, I. A. M., & Netra, I. (2019). Towards a Change of Emotion in Translation of Kṛṣṇa Text. Journal of Advanced Research in Dynamical and Control Systems, 11(2), 1221-1231.
Suwija, N., Suarta, M., Suparsa, N., Alit Geria, A.A.G., Suryasa, W. (2019). Balinese speech system towards speaker social behavior. Humanities & Social Sciences Reviews, 7(5), 32-40. https://doi.org/10.18510/hssr.2019.754
Published
How to Cite
Issue
Section
Copyright (c) 2022 International journal of health sciences

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Articles published in the International Journal of Health Sciences (IJHS) are available under Creative Commons Attribution Non-Commercial No Derivatives Licence (CC BY-NC-ND 4.0). Authors retain copyright in their work and grant IJHS right of first publication under CC BY-NC-ND 4.0. Users have the right to read, download, copy, distribute, print, search, or link to the full texts of articles in this journal, and to use them for any other lawful purpose.
Articles published in IJHS can be copied, communicated and shared in their published form for non-commercial purposes provided full attribution is given to the author and the journal. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
This copyright notice applies to articles published in IJHS volumes 4 onwards. Please read about the copyright notices for previous volumes under Journal History.








